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The Quasar 500 Rules

Posted By Kevin McMahon, September 2007

  1. No intentional physical contact.
    This means that a player:
    1. Cannot intentionally hit another player with themselves or with their gun.
    2. Cannot intentionally push another player.
    3. Cannot intentionally lean on or support themselves against another player.


  2. No climbing on or over; jumping on or over; vaulting on or off the obstacles in the Arena.


  3. Players must hold the gun with both hands and by the handles provided on the gun.


  4. No intentional covering beyond the use of the cover present in the Arena.
    This means that a player:
    1. Cannot assume a position where it is not possible to hit the packs or the gun of their equipment.
    2. Cannot use any part of their anatomy to cover their packs or gun, including doubling over at the waist.


  5. No cradling, blocking, or moving in a dodge position.
    This means that a player:
    1. When dueling cannot assume a cradle position.
    2. When moving from point A to B in the Arena must have all their equipment sensors showing.
    3. Can, when moving from point A to B in the Arena, assume a stooped or crouched position but NOT a dodge position.


  6. No player by his/her actions should cause a hazard to him/herself or another player.
    This means that a player:
    1. Cannot lie down in or on any part of the Arena.
    2. Cannot intentionally trip another player.
    3. Cannot manoeuvre themselves in such a fashion as to cause a hazard to themselves or another player, including doubling at the waist.


  7. No player by his/her actions should intentionally obstruct an opposing players shot.
    This means that a player:
    1. Cannot, when they have been deactivated or have lost all their lives, intentionally block another player's shot.
    2. Cannot, whether their equipment is active or not, intentionally block a shot at the headquarters.


  8. No player by his/her actions should intentionally obstruct an opposing players progress through the Arena.
    This means that a player:
    1. Except when dueling, should make every reasonable effort to allow another player to pass.
    2. When dueling should make every reasonable effort to allow the player that they are dueling to move past or around them.
    3. Can never intentionally block a player from entering or exiting the headquarters.


  9. No player is allowed to leave the Arena during the course of play unless requested to do so by a marshal.
    This means that a player:
    1. When injured or unable to continue play should get a marshal to escort them from the Arena.
    2. When in need of a gun change should go to an energizer, download their gun, get the energizer marshal to key their gun, and then get escorted to the gun change marshal.


  10. No gun keys or universal remotes are allowed to be brought in to the Arena.

    This means that ONLY a marshal can bring a gun key into the Arena and that NOBODY can bring a universal remote into the Arena.

    • THE PENALTY FOR BREAKING THIS RULE IS INSTANT DISQUALIFICATION


  11. Players must always try to conduct themselves in a sporting fashion.
    This means that a player:
    1. Must not verbally abuse or threaten the marshals.
    2. Must not verbally abuse or threaten other players.
    3. Must try to play their games of Quasar in a true spirit of fair play.


  12. The marshal's decision must be complied with.
    This means that a player:
    1. Who thinks a marshal is being unfair is allowed to get the opinion of a second marshal before complying with the decision.
    2. Who has a problem with the choices of marshals for any of their matches must get their team captain to approach the organisers before the match commences.


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